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ArcheAge: Unchained Ditches Pay-To-Win Monetization

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ArcheAge: Unchained

You may remember ArcheAge for being one of the first massively-multiplayer online games to have top-notch visuals, thanks to the fabled CryEngine. ArcheAge: Unchained removes the last reason to not try it out — its dubious monetary model.


When you employ the same engine that drives the still formidable Crysis 1, you don’t have to worry about your game becoming outdated any time soon.

Released in 2014 by a Korean studio XL Games, ArcheAge was not only beautiful but had an impressive spectrum of mechanics that mimic the real-world. These included naval battles for securing trade routes, an extensive crafting system, a full-fledged criminal justice system, etc.

It was indeed an ambitious MMORPG that combined exploration, economics, combat, and socialization. It was a true time-vampire that could siphon your free hours without an end in sight.

ArcheAge: Unchained

Image courtesy of archeageunchained.com.

Unfortunately, it was plagued with its free-to-play monetary model that allowed you to buy gameplay advantages — otherwise known as pay-to-win. ArcheAge: Unchained marks a new milestone in the game’s history and completely removes the old monetization model, while replacing it with a one-time, upfront purchase.

Outside the one-time purchase of $25.99 USD for the Silver version, the monetization will occur in the form of ArchePasses that rotate through three-month-long seasons. Now, monetization will only affect your style, cosmetics, power items and progression — not your gameplay and the likelihood of besting other players in PvP combat.

The re-imagined MMORPG will include all the game’s updates, up to the latest 6.0 update — Shadows Revealed.

What do you think of ArcheAge: Unchained? Let us know!


Images/videos courtesy of YouTube, archeageunchained.com.

Freelance writer, VR and cryptocurrency enthusiast. Against totalitarian social control, be it in the form of governments or corporate oligarchs.