An isometric perspective, deep dialog options, a team of survivors, a cover-system, turn-based combat — these are many hallmarks of Fallout 2, Pillars of Eternity, and Shadowrun: Hong Kong. Now, they are present in Broken Roads.
Top of the line role-playing games are adorned with high-fidelity environments that you can enjoy from a third-person or first-person perspective. Dragon Age: Inquisition, Deus Ex: Mankind Divided, and Cyberpunk 2077 are some of the examples of these RPG juggernauts.
No doubt, such games will continue to bring in a lot of dough — but that doesn’t mean that classic RPGs will cease to be compelling experiences.
Broken Roads is a result of cooperation between many veteran developers coming from Riot, CCP Games, and Ubisoft — all gathered within Drop Bear Bytes studio.
The relationship with the aforementioned Shadowrun: Hong Kong is closer than you might think. All the rich, highly-detailed art present there will also be crafted by Mighty Vertex studio for Broken Roads.
As you can see from the trailer, Broken Roads is set in the Australian outback long after the collapse of modern civilization — to the point where surviving people fail to recognize an airplane wreck.
Outside of the tactical turn-based combat we have grown accustomed to in Shadowrun and Divinity series (and branching conversation inputs), the star feature of Broken Roads is the ‘Moral Compass.’
This system aims to reimagine the dialog-action-consequence pipeline. (Millions of people not happy with Mass Effect 3’s ending understand how important this pipeline is for any RPG.)
Moral Compass will rate any decision you make and place it into one of four behavioral pillars:
As you accrue decisions in a certain behavioral category, you will begin to see how it affects your future dialog options and possible choices. This will create a bulwark against making bizarre decisions.
What do you think of Broken Roads? Let us know in the comments!
Images/videos courtesy of YouTube,