Although Hand of Fate and Hand of Fate 2 were well received and positively reviewed games, it was not enough to keep their creators afloat. Ultimately, the defiance of Defiant Development was crushed by a gaming market that changes too fast.
It is always surprising to see a small game development studio shut down after it had made two well-reviewed games.
If you look at the Steam store, both Hand of Fate and Hand of Fate 2 have ‘very positive’ reviews.
SteamSpy statistics speak of a similar success:
That is a substantial number of sold units on the Steam platform, alone. One would think that this cash flow would be enough for a sustainable business model. Alas, it was not so.
From Defiant Development’s Facebook post about their closure, it is difficult to discern what the actual cause may be.
It is with sadness that we announce Defiant is ceasing Development. First and foremost, that means that our incredibly…
Not adapting to the market appears to be the studio’s primary issue, but that can mean a lot of things:
- Having game development expenditures that exceed the profits.
- Not being confident that your style of games will succeed in the future.
- Overwhelming regulatory and tax burdens from the Australian government.
- Embarking on a project that veers out of control.
Whatever the case may be, all the talented Defiant Development employees are now likely out of a job. No doubt, their proven talents will be snatched up soon.
As a farewell gift, Defiant Development issued a short glimpse into their next now-abandoned project — under the working title: ‘A World in My Attic.’
It had all the makings of a full-blown, ambitious RPG reminiscent of Kingdoms of Amalur — which also crumbled under its ambition.
What do you think about Defiant Development and its apparent failure to adapt to the market? Did you play Hand of Fate and/or Hand of Fate 2? Let us know in the comments below!
Images/videos courtesy of SteamSpy, Facebook/Defiant Development, IGDB/Hand of Fate 2 press kit.