Although we had our fill with all things Doom related, thanks to the modern reimagining of the franchise, Doom 64 for the Nintendo 64 was never ported to PC — until now.
In 1997, before even the internet became a thing, Doom 64 was the pinnacle of demon-crushing FPS gameplay. Even more so than Doom II. Doom 64 for Nintendo 64 had superior visuals, more levels, and a new weapon.
After 23 years of being a Nintendo 64 exclusive, Doom 64 will finally come to PC — along with Xbox One, PlayStation 4, and Nintendo Switch — in March 2020.
As you can see in the trailer, the game will be a faithful remaster — not a reimagining. Given the slew of pixel-art games on the market, this should not pose an obstacle, even for the younger generation.
With Doom 64, you can go back to the fundamentals of the FPS genre without triggering canned animations to gain bonuses and regain your health. Instead, it’s all about pure skill: strafing, accuracy, situational awareness, and selecting the right weapon for the current demon onslaught.
In fact, it will be quite an educational experience for the future generation of developers. When you strip away flashy graphics, 3D models, high-res textures, adaptive animations, and VFX, what are you left with? (The answer: core gameplay.)
The best gameplay comes from overcoming the odds, from overcoming environmental set pieces, and from mastering the peculiarities of every weapon at your disposal. More importantly, old games provide a certain level of consistency. The rules of engagement are clear and easily learned because your mental load is not burdened with immersive visuals, graphics, and physics.
Wolfenstein and Doom gave birth to the FPS genre, with Half-Life and Modern Warfare as refinement milestones. Doom 64 allows us to see how and why it all began. The game will come free if you pre-order Doom Eternal, with its release date set on March 20, 2020.
Images/videos courtesy of YouTube, IGDB.