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DOTA 2 Gameplay Update 7.22f Changes 47 Characters

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DOTA 2 Terrorblade

The team behind DOTA 2 has just released Gameplay Update 7.22f, which sees one item and 47 characters changed.


DOTA 2 Gameplay Update 7.22f doesn’t change much on the items front, so let’s get that out of the way, first.

Aghanim’s Scepter has seen its consuming recipe cost dropped 200, from 2000 to 1800.

When it comes to characters, however, the changes are thick and fast.

The following Dota 2 characters have all had abilities updated or nerfed in some manner:

  • Abaddon
  • Ancient Apparition
  • Beastmaster
  • Bloodseeker
  • Bounty Hunter
  • Brewmaster
  • Centaur Warrunner
  • Chaos Knight
  • Chen
  • Clockwerk
  • Crystal Maiden
  • Dark Seer
  • Dark Willow
  • Dragon Knight
  • Drow Ranger
  • Elder Titan
  • Ember Spirit
  • Enigma
  • Grimstroke (Reborn in Dota 2 Version 7.19)
  • Invoker
  • Juggernaut
  • Keeper of the Light
  • Luna
  • Lycan
  • Mars
  • Morphling
  • Nature’s Prophet
  • Necrophos
  • Night Stalker
  • Omniknight
  • Outworld Devourer
  • Phantom Assassin
  • Pudge
  • Riki
  • Skywrath Mage
  • Slark
  • Spirit Breaker
  • Sven
  • Terrorblade
  • Tinker
  • Tusk
  • Underlord
  • Vengeful Spirit
  • Viper
  • Weaver
  • Wraith King
  • Zeus
Dota 2

Image courtesy of IGDB/Dota 2 press kit.

Ancient Apparition has been one of the most significantly nerfed in Gameplay Update 7.22f. Its Cold Feet distance travel has dropped from 740 to 715 and its Ice Blast mana cost has become more expensive, rising from 150 to 175. Furthermore, its Level 15 Talent now has Health Regen of only +15, down from +20.

Juggernaut has also been nerfed, seeing its base agility dropped by two points and its base strength dropped by one point.

On the other side of the balancing act, some characters have seen themselves strengthened. Drow Ranger’s base strength and base agility have both been boosted by one, while its Level 15 Talent (Gust Blind) has increased by 10 percent — from 30 percent to 40 percent. Meanwhile, Underlord’s cooldowns for Pit of Malice and Dark Rift have been reduced to 22/20/18/16 and 130/115/100, respectively.

What do you think of DOTA 2 Gameplay Update 7.22f? How has the update affected your favorite characters? Do you think the game has been better balanced as a result, or do you now feel something is unfair? Let us know your thoughts in the comments below! 


Images courtesy of Twitter/@DOTA2, IGDB/Dota 2 press kit.

Dani Polo writes articles — which, considering where you’re reading this, makes perfect sense. He’s best known for writing technical gaming papers. He also writes about mainstream games, on subjects ranging from Halo to Minecraft. He enjoys reading about artificial intelligence and other nerdy stuff.