As if Stellaris, the most comprehensive 4x grand strategy game ever conceived, is not complex enough, the Federations expansion makes galactic diplomacy even more intricate and powerful.
Stellaris may not get as much credit as it deserves. The Civilization franchise is well-established in the minds of strategy gamers, but Stellaris allows you to elevate your civilization from a mere nation-state to a galactic empire.
Stellaris’ 4x approach to strategy — eXplore, eXpand, eXploit, eXterminate — allows you to roleplay as your favorite civilization like never before. The game is so flexible and refined in its breadth of features that you can actually have a supreme psychic lead your empire to victory.
Maybe you are a fan of Warhammer 40k’ Adeptus Mechanicus? No problem — you can lay a path for your civilization as a genocidal war machine!
The latest Federations expansion makes it easier to roleplay in the Star Trek universe — where you don’t have to fire a single shot in order to dominate. The previous MegaCorp expansion allowed you to use proxies and economic might, but Federations is broader in scope.
The Federations expansion for Stellaris will boost non-militaristic features in a variety of ways:
- Expanded diplomacy options
- The internal cohesion of your allies will bring in more rewards for all allies
- The ability to form a Galactic Community through a galactic senate.
- The origins system further refines your civilization’s starting conditions and background.
- Mega constructs
Playing Stellaris may be overwhelming at first but, once you get to know its mechanics like the back of your hand, the fun never stops. Just don’t forget to eat and sleep once in a while!
Federations will be released by the end of this year.
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